Family_Indoor Leisure Facilities World Market Report 2022

DUBLIN, Jan. 26, 2023 /PRNewswire/ — The “Household/Indoor Leisure Facilities World Market Report 2022” report has been added to ResearchAndMarkets.com’s providing.

This report supplies strategists, entrepreneurs and senior administration with the important info they should assess the worldwide household/indoor leisure facilities market.

The worldwide household or indoor leisure facilities market is anticipated to develop from $21.51 billion in 2021 to $24.24 billion in 2022 at a compound annual progress charge (CAGR) of 12.7%. The household or indoor leisure facilities market is anticipated to develop to $39.36 billion in 2026 at a compound annual progress charge (CAGR) of 12.9%.

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Main gamers within the household/indoor leisure facilities market are Cinergy Leisure Group, CEC Leisure Inc, Dave & Buster’s Inc, Enjoyable Metropolis, Funriders Leisure & Amusement, KidZania, Fortunate Strike Leisure LLC, Scene75 Leisure Facilities, Smaaash, The Walt Disney Firm, Bandai Namco Leisure, Legoland Discovery Centre, Nickelodeon Universe, Timezone World, Predominant Occasion Leisure, Tenpin Ltd, Bowlero Company, Toy City, Ferrari World, Mr Gatti’s Pizza, Bowlmor AMF, SeaWorld Leisure Inc, iPlay America, and Amoeba Companies.

The household or indoor leisure facilities (FEC) market consists of gross sales of household or indoor leisure facilities and associated providers by entities (organizations, sole merchants, and partnerships) which might be used for the leisure leisure of youngsters and households.

Household/indoor leisure facilities confer with small-scale amusement parks marketed towards households with young children or youngsters. Household or indoor leisure facilities (FEC) entertain their guests by providing varied providers like arcade video games, aggressive actions, thrill rides, gaming zones, bowling alleys, and others.

The completely different exercise areas in household/indoor leisure facilities embrace arcade studios, AR and VR gaming zones, bodily play actions, ability/competitors video games, and different exercise areas. Arcade studios confer with a spot in which you’ll pay to play video games on machines.

The assorted facility measurement of household/indoor leisure facilities embrace as much as 5,000 sq ft, 5,001 to 10,000 sq ft, 10,001 to twenty,000 sq ft, 20,001 to 40,000 sq ft, 1 to 10 acres, 10 to 30 acres, over 30 acres. The income supply of household/indoor leisure facilities embrace entry charges and ticket gross sales, meals and drinks, merchandising; commercial, and different sources which might be visited by households with youngsters (0-8), households with youngsters (9-12), youngsters (13-19), younger adults (20-25), and adults (aged 25+).

North America was the most important area within the household/indoor leisure facilities market in 2021. The areas lined within the household/indoor leisure facilities market report are Asia-Pacific, Western Europe, Japanese Europe, North America, South America, Center East and Africa.

The rising inclination of the younger inhabitants in direction of cellular gaming is anticipated to propel the expansion of the household or indoor leisure facilities market. Cellular gaming refers back to the video games which might be performed on a conveyable machine with easy accessibility. Household indoor leisure facilities provide cellular video games with the very best choices for the youthful individuals, because of this, the rising inclination towards cellular gaming will increase the demand for household or indoor leisure facilities market.

As an illustration, in March 2021, in accordance with The Journal of Pediatrics, a US-based journal report, youngsters and youth are spending most of their time taking part in cellular video games that’s of a mean of 20 hours per week and roughly 50% of the worldwide gaming is of cellular gaming. Due to this fact, the rising inclination of the younger inhabitants in direction of cellular gaming is anticipated to spice up demand for household or indoor leisure facilities through the forecast interval.

The opening of latest indoor amusement parks with distinctive amenities is a key development gaining reputation within the household or indoor leisure facilities (FEC) market. Many firms working within the household or indoor leisure facilities market trying to open new indoor amusement parks to strengthen their place within the household or indoor leisure facilities market.

In April 2022, Dave & Buster’s, a US-based household leisure firm, acquired Predominant Occasion for a deal quantity of $835 million. The acquisition will add to Predominant Occasion’s massive chain of household leisure facilities unfold in 50 places in the USA, which is a large enhance to the corporate. Predominant Occasion is a US-based household leisure firm.

The international locations lined within the household/indoor leisure facilities market report are Australia, Brazil, China, France, Germany, India, Indonesia, Japan, Russia, South Korea, UK, and USA.

Key Subjects Coated:

1. Govt Abstract

2. Household/Indoor Leisure Facilities Market Traits

3. Household/Indoor Leisure Facilities Market Traits And Methods

4. Affect Of COVID-19 On Household/Indoor Leisure Facilities

5. Household/Indoor Leisure Facilities Market Dimension And Development

5.1. World Household/Indoor Leisure Facilities Historic Market, 2016-2021, $ Billion

5.1.1. Drivers Of The Market

5.1.2. Restraints On The Market

5.2. World Household/Indoor Leisure Facilities Forecast Market, 2021-2026F, 2031F, $ Billion

5.2.1. Drivers Of The Market

5.2.2. Restraints On the Market

6. Household/Indoor Leisure Facilities Market Segmentation

6.1. World Household/Indoor Leisure Facilities Market, Segmentation By Exercise space, Historic and Forecast, 2016-2021, 2021-2026F, 2031F, $ Billion

Arcade Studios

AR and VR Gaming Zones

Bodily Play Actions

Talent/Competitors Video games

Different Exercise Areas

6.2. World Household/Indoor Leisure Facilities Market, Segmentation By Facility Dimension, Historic and Forecast, 2016-2021, 2021-2026F, 2031F, $ Billion

As much as 5,000 sq ft

5,001 to 10,000 sq ft

10,001 to twenty,000 sq ft

20,001 to 40,000 sq ft

1 to 10 Acres

10 to 30 Acres

Over 30 Acres

6.3. World Household/Indoor Leisure Facilities Market, Segmentation By Income Supply, Historic and Forecast, 2016-2021, 2021-2026F, 2031F, $ Billion

Entry Charges and Ticket Gross sales

Meals and Drinks

Merchandising

Commercial

Different Sources

6.4. World Household/Indoor Leisure Facilities Market, Segmentation By Customer, Historic and Forecast, 2016-2021, 2021-2026F, 2031F, $ Billion

Households with Youngsters (0-8)

Households with Youngsters (9-12)

Youngsters (13-19)

Younger adults (20-25)

Adults (Ages 25+)

7. Household/Indoor Leisure Facilities Market Regional And Nation Evaluation

7.1. World Household/Indoor Leisure Facilities Market, Cut up By Area, Historic and Forecast, 2016-2021, 2021-2026F, 2031F, $ Billion

7.2. World Household/Indoor Leisure Facilities Market, Cut up By Nation, Historic and Forecast, 2016-2021, 2021-2026F, 2031F, $ Billion

For extra details about this report go to https://www.researchandmarkets.com/r/8xw3i2

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